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Storm8 - Multiple Titles

Responsibilities

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  • Building a pipeline for creating Playable ADs.

  • Building a new User Acquisition video pipeline, so the team can share assets and tools to speed up the workflow.

  • Create high CTR, IPM UV videos that help the games gather more users.

  • Research the elements and ideas that can help boost the performance of our video.

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Achievements
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  • 3+ Playable ADs that constantly have 10+ IPM.

  • 4+ UA videos that generate 7+ IPM.

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Company

Storm8

Tools

Plastic SCM, Unity

Platform

Facebook, Google, Applovin, Unity

Time

May 2022 -  Present

Role

Technical Designer

Game Titles

HDM_Icon.png
TPB_Icon.png
EGR_icon_1024_cropped.png
Playable Ads
User Acquisition Videos
Editor Tools - Shader Corrector

This tool is design to help translate in-game shader to HDRP Lit shader (it also support other shaders like speedtree, grass etc).  

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When importing the in-game assets to the HDRP project, all the materials will have shader errors since the in-game shader is not compatible with the HDRP render pipeline. We need a tool to help change the shaders to the HDRP Lit shader and also bring all the shader property values to the HDRP Lit shader. That's the reason why I developed this tool.

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How to use it?
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Extra features

Other than HDRP Lit shader, we also used Speedtree shader and some other custom shaders for HDRP. We can also use this tool to set up those shaders.

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