Company
IGG
Tools
Git, SVN, Unity, PhotoShop, Excel
Platform
Facebook, IG, Tiktok, Unity Ads
Time
April 2019 - Present
Role
Senior Game Designer
Level Designer
IGG Multiple Titles
Responsibilities
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Pitch ideas to the team.
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Write an assets list of all the 3D and 2D assets I need.
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Block out the level for the 3D artist.
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Mockup the timing and implement the gameplay.
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Binding the UI with the game mechanics and bringing the game to life.
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Polish the graphic and features showcase.
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Achievements
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Create 8+ hit videos that have both high click-through rates and conversion rates.
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Test out the latest Unity features such as HDRP, URP, VFX Graph, and Shader Graph.
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Build up tools by using C# for other designers to use.
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Give feedback and tool ideas to programmers to improve our efficiency and quality.
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Lords Mobile
Strategy
Lords Mobile is IGG's signature game which has 100M+ downloads. From all the UA(User Acquisition) videos that I develop, these two have both high click through rate and conversion rate.
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For the left one, It's more a story based gameplay which player need to use his/ her hand to help the main hero defeat the boss and build his own kingdom. In this project, I focus on the boss fighting, destructable environment, and kingdom building system. These system really help makes the battle more drametic and seamless kingdom build up simulation.
For the right one, I created a card system which player can drag and place the unit at buttom UI into the battle area to summon the unit and defence from the zombie horde.
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Omega Legends
Sci-fi Battle Royale Shooter
I collaborate with rigger and animator very often on these projects since this is the first third person camera project that I had ever worked on in IGG. The following system is what I developed for this project, third person shooter player controller, AI encounter area, 3 weapons functionality, level block out, and destructable environment. Since I need to actually playing the game while rendering, so it was a fun experience when I working on this project.
Time Princess
Role Playing
Time Princess is one of IGG's big hit game. Time Princess is a role playing game that player plays as a girl who can do time traveling to different era and discover romatic or adventure stories. In these projects, we focus a lot on facial expression and story telling. My job for these projects are level block out, Environment, VFX, Timeline, and some visual improvements.
Other Titles
Mixed Genre
I also worked on other titles while I am working in IGG. I choose these two videos, because they can shown my combat design skills.
The left one is a 2D action gameplay which you can use combos to hit the mobs and charge to use an ultimate skill.
The right one is a tower defense gameplay which you can use distinct troops to fight against the zombies. I put lots of efforts trying to implement the different dying patterns while zombies are kills by different type of attack. Also, I spent some spare time to work on the destructable pillards while it receive the impact from the battle.