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Platform

Android, IOS

Tools

Unity, Photoshop, Maya

Members

T - Nexus

Time

Sep 2017 -  Jan 2018

Role

Client Engineer
Greedy Island

a Multiplayer shooting MOBA game on the mobile device. The project is created by the T-NEXUS studio.

 

Responsibilities
  • Client game functions.

  • Programmer team management.

  • Communicating with designer and giving feedback for his design to make sure the feature is suitable and fun in the game.

  • Using bitbucket and source tree to share the project with the team.

  • Use the agile process to track the development process and gain feedback from other team members.

Pitched at GDC 2018 North America International Student Event

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