top of page
Platform
Android, IOS
Tools
Unity, Photoshop, Maya
Members
T - Nexus
Time
Sep 2017 - Jan 2018
Role
Client Engineer
Greedy Island
a Multiplayer shooting MOBA game on the mobile device. The project is created by the T-NEXUS studio.
Responsibilities
​
-
Client game functions.
-
Programmer team management.
-
Communicating with designer and giving feedback for his design to make sure the feature is suitable and fun in the game.
-
Using bitbucket and source tree to share the project with the team.
-
Use the agile process to track the development process and gain feedback from other team members.
Pitched at GDC 2018 North America International Student Event
bottom of page